2009-2010 FLL-Game

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The Robot Game


Robot Game Missions
2009-10 FLL Mission Details
 
Robot Game Overview
The Smart Move Robot Game gives you first-hand experience in getting a sensor-equipped vehicle (your robot) to gain access to places and things, while avoiding or surviving impacts, all in a test environment…
Imagine if you could program a vehicle to take you places, or even go by itself…
Imagine if each vehicle knew where all the other ones were…
Imagine if vehicles could avoid each other and the things around them…
Imagine if vehicles could be programmed to avoid causing or driving into traffic jams…
Would traffic signals be needed any more?
If these vehicles did hit each other…
How might they be built to really keep passengers safe?
How might they be built to avoid getting stuck or damaged?
Have you noticed that most vehicles near where you live are only used part of the day?
How might the number of vehicles in your area be reduced?
What new technologies could sometimes eliminate your need to travel?
Now in addition to imagining and wondering… Try some of this yourself!


MISSION: GAIN ACCESS TO PLACES (choose one)…
Required Condition: Your vehicle needs to be in one of these positions exactly as the match ends (this mission does not affect others): 
 
TARGET SPOT - Required Condition: Parked with its drive wheels or treads touching the round target.
Value: 25 points.

YELLOW BRIDGE DECK - Required Condition: Parked with its drive wheels or treads touching your yellow bridge decking, but not touching any red decking or the mat.
Value: 20 points. 
 
VEHICLE SHARING - Required Condition: Parked with its drive wheels or treads touching your red bridge decking, but not touching the mat.
Value: 25 points. 

 
MISSION: GAIN ACCESS TO THINGS…
ACCESS MARKERS - Required Condition: Access markers need to be in their “down” position.
Value: 25 points each.

MISSION: GAIN ACCESS TO THINGS…
LOOPS - Required Condition: Loops need to be in Base.
Value: 10 points each.
 

 
 
 
 VEHICLE SHARING - Required Condition: Parked with its drive wheels or treads touching your red bridge decking, but not touching the mat.
Value: 25 points.
 
MISSION: GAIN ACCESS TO THINGS…
ACCESS MARKERS - Required Condition: Access markers need to be in their “down” position.
Value: 25 points each. 
 
MISSION: GAIN ACCESS TO THINGS…
LOOPS - Required Condition: Loops need to be in Base.
Value: 10 points each.

MISSION: AVOID IMPACTS…
SENSOR WALLS (AVOIDANCE OPTION): Required Condition: Sensor walls need to be upright (square to the mat). Any four walls can count. Only four walls can count. Each upright sensor wall also requires a “down” access marker. 
Example: If there are four upright walls but only three access markers down, only three walls count.
Value: 10 points each, max 40. 

MISSION: SURVIVE IMPACTS…SENSOR WALLS (IMPACT OPTION): Required Condition: No (zero) sensor walls are upright.
Value: 40 points.

MISSION: SURVIVE IMPACTS…
VEHICLE IMPACT TEST: Required Condition: The truck needs to no longer touch the ramp’s red stopper beam. Your entire vehicle needs to be completely out of Base when it produces the required condition, otherwise the referee removes two upright warning beacons (in the same manner as two touch penalties).
Value: 20 points. 
 
MISSION: SURVIVE IMPACTS…
SINGLE PASSENGER RESTRAINT TEST: Required Conditions: The crash-test figure needs to be aboard your vehicle for the entire match. The first time your vehicle is without the figure, the referee removes the figure. Any constraint system is okay as long as the figure can be separated quickly after the match.
Value: 15 points. 
 
MISSION: SURVIVE IMPACTS…
MULTIPLE PASSENGER SAFETY TEST: Required Condition: All four people are sitting or standing in or on a transport device of your design, and some portion of that object is in the round target area.
Value: 10 points.